Big Mike Games

Learn the table, then take a seat

Clear answers for the moments that stop a card game cold: what counts, what is legal, and which house rule your table is actually using.

Named rulesRegional choices are labeled instead of presented as mistakes.
Worked examplesScoring is shown hand by hand, not left as a formula.
Playable lessonsEvery guide leads to a real game or a useful table tool.

Setback: High, Low, Jack, and Game

Big Mike Games plays four-player partnership Setback with six-card hands and four scoring points. Start with the complete rules, settle the score, or use the calculator during a physical game.

Play Setback

Euchre: bowers, makers, and five quick tricks

Big Mike Games plays the 24-card North American table. Learn the two making rounds, settle what the left bower may legally answer, and check any lead against the ranking.

Play Euchre

Spades: contracts, nil, and the bag pile

Big Mike Games plays Classic Partnership Spades to 500. Learn why the bid is a promise rather than an auction, what bags really cost, and settle a hand without arguing over the arithmetic.

Play Spades

Pinochle: meld, counters, and the double deck

Big Mike Games plays double-deck partnership Pinochle to 500. Learn the auction and the ranking that puts the Ten above the King, then stop counting meld by hand.

Play Pinochle

Bid Whist: the kitty, the direction, and books above six

Big Mike Games plays the twelve-card partnership table with a six-card kitty. Learn why six books are free, what Downtown really reverses, and settle a contract without argument.

Play Bid Whist

Sheepshead: fourteen trump and a race to 61

Big Mike Games plays the three- and four-handed solo-picker table. Learn why every queen, jack, and diamond is trump, what the bury is really worth, and settle a hand around the table.

Play Sheepshead

Learn inside a real hand

The guided Setback hand explains the auction, legal cards, trump, and scoring before continuing into a complete match.

Play Setback