Pinochle rules
How to play double-deck Pinochle
Eighty cards, twenty in every hand, and two ways to score the same deal. Win the auction and your melded combinations count before a single trick is played, but only if you can still bring home the counters you promised.
At a glance
The Big Mike Games default table
- Players
- Four, in fixed partnerships
- Deck
- 80 cards, no nines
- Hand
- Twenty cards per player
- Rank
- A, 10, K, Q, J
- Opening bid
- 50
- Match
- 500 points
The deck and the ranking that confuses everyone
A double Pinochle deck holds four copies of the Ace, Ten, King, Queen, and Jack in each suit: 80 cards with no nines. Every card has three identical siblings, which is why meld can arrive in twos and threes.
Pinochle ranks Ace, Ten, King, Queen, Jack. That is not a typo on somebody's rules page. The Ten outranks the King and the Queen, and it is one of the three cards worth a point at the end of the hand.
Sources: Pagat: Double Deck Pinochle; Cool Old Games: Double Deck Pinochle.
Deal and auction
- Deal all eighty cards, twenty to each player, five at a time, starting to the dealer's left.
- Bidding opens at 50 and moves clockwise from the dealer's left.
- Raises step by one through 60, then move in multiples of five.
- A player who passes is out of the auction and cannot re-enter.
- Three passes end it. If the first three players all pass, the dealer must take the bid at 50.
The winning bidder names trump. At the default table you may only name a suit in which you hold a King and Queen, so the auction is partly a question of which marriage you are willing to commit to.
Nothing stops you bidding on a hand that holds no King and Queen in any suit, and a forced dealer can be dealt one. When the winning bidder cannot legally name trump, the hand ends there and the bidding team is set for the full amount of the bid.
Sources: Pagat: Double Deck Pinochle; Cool Old Games: Double Deck Pinochle.
Meld: scoring before the first trick
Once trump is named, every player scores the combinations in their hand. Meld counts toward the partnership total immediately, and the bidding side needs meld plus counters to reach its bid.
Meld depends entirely on which suit is trump, so the same twenty cards are worth different amounts depending on the auction. A run in the wrong suit collapses to its King and Queen, which still pay a two-point plain marriage but nothing like the fifteen a trump run would have earned.
Sources: Pagat: Double Deck Pinochle; Cool Old Games: Double Deck Pinochle.
See the complete meld chartPlaying the tricks
The bidder leads first. At the Big Mike default table the trick obligations are strict, which is stronger than most trick-taking games people arrive from.
- Follow the led suit if you can.
- If you can follow, you must also beat the highest card played so far when you are able to.
- If you cannot follow, you must trump when you hold a trump.
- If you are void and a trump has already been played, you must overtrump when you can.
When identical cards tie for highest, the first one played wins the trick. Big Mike also supports two looser obligation settings for tables that play them.
Sources: Pagat: Double Deck Pinochle; Trickster Cards: Pinochle rule options.
Counters and the contract
Each Ace, Ten, and King captured is worth one point, called a counter. A double deck holds 48 of them, and the last trick is worth two more, so a deal is worth 50 points in tricks on top of all the meld.
Add meld and counters together. If the bidding team reaches its bid, both sides keep everything they earned. If the bidding team falls short, it does not merely lose the difference: its score for the hand becomes minus the entire bid.
Sources: Pagat: Double Deck Pinochle; Trickster Cards: Pinochle rule options.
See worked scoring examplesTable options Big Mike supports
| Option | Default | Other choice |
|---|---|---|
| Match target | 500 | 300 for a shorter match |
| Auction steps | By one through 60, then fives | Fives throughout. Published tables vary the increment, and this is Big Mike's supported alternative rather than a named regional rule. |
| Trump marriage | Required to name trump | Not required |
| Trick obligations | Strict: follow, head, trump, overtrump | Follow and trump with no heading requirement, or follow-suit-only |
Every option is stored with the match when it starts and cannot change part-way through.
Sources: Pagat: Double Deck Pinochle; Trickster Cards: Pinochle rule options.
What this version does not mix in
Passing cards between partners is the big one. Pagat calls the exchange a common variation and documents one to four cards with different procedures, and other sources use a partner-first four-card pass. There is no honest universal default, so Big Mike does not ship one. Alternate meld scales, minimum-meld requirements, and throwing in a hand are also documented practices that this table does not implement.
Sources: Pagat: Double Deck Pinochle; Pinochle Online: partnership rules; Trickster Cards: Pinochle rule options.
Quick answers
Pinochle rules FAQ
How many cards are in a double Pinochle deck?
Eighty. Four copies each of Ace, Ten, King, Queen, and Jack in every suit. There are no nines in the mainstream double deck.
Why does the Ten rank above the King in Pinochle?
Pinochle ranks Ace high, then Ten, King, Queen, Jack. The Ten is a counter worth a point, and its high rank is what makes it worth capturing.
What is the lowest bid in double-deck Pinochle?
Fifty at the Big Mike Games table. Bids rise by one through 60 and then move in multiples of five. If the first three players pass, the dealer must take the bid at 50.
Do you have to hold a marriage to name trump?
At the default table, yes. You must hold a King and Queen of a suit to name it as trump. Big Mike also supports tables that lift that requirement.
Put the rules to work
Play a guided Pinochle hand
The tutorial walks the auction, trump, meld, and counters before handing you a real bid.